Do you know which sector of the US economy is worth $1.3 trillion dollars? Here’s a hint: it is the second largest economic sector in the United States, claiming almost 9% of the US GDP.

Yes, it is the education sector, comprising of 100,000 public schools, 30,00 private schools, and 4,000 charter/other k-12 schools—all leading into a total of $1.3 trillion-dollar giant sector of our economy.

But, is that the whole story? If the education sector is worth such a large monetary number, why are especially public school educators feeling the pinch of the budget in their schools? How much of this money is actually being allocated to individual districts and schools? Why are there inconsistencies with the values of these numbers and the district-level experiences?

Whether schools have sufficient funding to successfully fulfill their mission of educating students depends on at least the following factors:

  • The Sources of Funding
  • Factors that affect the allocation of these funds

Both have their own challenges and we will examine each in turn.

VARIABILITY IN THE AVAILABILITY OF FUNDING

According to Marguerite Roza, Director of the Edunomics lab at Georgetown University, the amount of dollars that school districts spend is more a function of available dollars than actual cost of educating students. School Districts typically will spend what they get and that depends on sources of funds. If a school districts funding source is more State than local government (property tax), the school district will likely get less funding, and spend less. Therefore, the largest spending school districts are in areas of high-property tax value.

The unit of measure of public school funding is money allocated per pupil. The chart below shows the funding rates from 2006 through 2014 (adjusted for inflation in 2014 dollars. Source: The US Census)

This chart holds true for nearly every state—funding was highest during the early days of the Great Recession due to the impact of the Recovery Act, and slipped down each year after that.

Where the state provides the vast majority of funding for schools, the disparity between school districts is minimal. For example, in Vermont, the State provides 87.3% of the funding for public schools.

On the other, the state of Illinois only provides 32.5% of the funding and schools have to obtain the rest from local sources. In such a case, the school districts in the more affluent neighborhoods with higher property tax rates are significantly more funded than those in poor neighborhoods. For example, Fairfax VA public schools received only $2,764 per pupil from the State, but provided nearly $10,000 per student, while Price William County, while receiving the same funding level from the State of VA, was able to provide only $4,813 per student.

Unless states change their funding model, this disparity between school districts found in rich and poor neighborhoods will continue to persist.

The balancing story so far has come from Federal aids that target these poor communities.

WHY DOES THIS MATTER?

According to the a 2012 report by the Alert Shanker Institute, author of the report and Rutgers University Professor Bruce Baker stated, “Sustained improvements to the level and distribution of funding across local public school districts can lead to improvements in the level and distribution of student outcomes.” The report continues, “Schooling resources that cost money, including smaller class sizes, additional supports, early childhood programs and more competitive teacher compensation (permitting schools and districts to recruit and retain a higher-quality teacher workforce), are positively associated with student outcomes.”

Clearly, more funding for schools generally means better outcomes for students.

But the challenges that poor school districts face do not stop with just the sources of funds. It is further exacerbated by how those scarce resources are allocated.

STATES CONSIDER ALLOCATING FUNDS BY ATTENDANCE

More and more states are moving from funding based on enrollment funding which is based on student attendance.  With this change, state funding is being distributed differently throughout regional school districts, placing a numerical value on the head on each child, approximately $48.30 per student.

Unfortunately, this is a nationwide problem that is causing a drain on the education system.

What is the dollar value of each student? According to KPBS and the Watchdog Institute: $5,230.

Not just an empty seat.

  • One sophomore at Lincoln High School in Southeast San Diego is reported as having missed 87 days of school, “or nearly half of the 10th grade,” totaling a loss of -$2,464.71 of funding.
  • In one school year (2009-2010), the San Diego Public Schools have reported a loss of “at least $102 million in state funding because of absences.”
  • Five years of this chronic absenteeism has cost this school district a total of “$624 million.”

The vast majority of chronically absent kids are those who would benefit the most from attending school—children from poor households.

It is doubly daunting for school districts in poorer districts, who are already lack the funds necessary to create the ideal learning environment, further lose funds due to absenteeism, which is likely at least partially caused by the lack of funds to start with.

This is a vicious cycle within which poor schools are trapped—one problem causing another, which feeds into yet another and so on.

NET GAIN VS. SOCIAL GAIN

Not only does absenteeism cause a loss funding, but also a loss of student learning potential, causing students to have lower testing scores, individually and district-wide. Studies also show that students from low-income families are “more likely to be absent from school and to experience greater losses in achievement for each missed day of school.”

WHAT DOES THIS MEAN IN THE LONG RUN?

According to Sam Matteson, “consistent attendance helps students lay a foundation for the development of more complex skills. Poor student attendance is a reliable predictor of failure to graduate from high school, as well as the odds of early college success.”

The Children’s Aid Society reports

  • “75% of chronically absent sixth graders drop out before graduation”
  • “80% of juveniles arrested in New York City have a history of poor attendance”

Clearly, improving attendance and reducing chronic absenteeism is one of the most effective initiatives that schools can undertake to improve overall positive outcomes for students.

The question is: how do schools do that?

[vc_row][vc_column][vc_column_text]Kids love their devices. Basic web-enabled devices – laptops, smartphones, and tablets – open a universe of learning for children. Kids with autism spectrum disorder can have a high degree of digital readiness, and find device learning second nature.

Autism refers to a set of complex disorders in brain development. A government survey in November 2015 revealed one in 45 American kids aged 3 to 17 have an ASD diagnosis. A Centers for Disease Control and Prevention survey estimated 1 in 68 has autism.

Children on the Autism spectrum often struggle in:

  • SOCIAL INTERACTION | How do two or more people relate? It’s observed one-on-one, in small groups, or large groups. It’s where institutions, rules and systems take root.
  • REPETITIVE BEHAVIORS | How do they manifest in development? Repetitive behaviors can include hand-flapping, head-banging and rocking.
  • VERBAL AND NON-VERBAL COMMUNICATION | How do we relate with and without words? We send and receive information through verbal and non-verbal cues. It could be face-to-face, through body language, written word, visuals, and more.

We’ve found these apps helpful for children diagnosed with autism. They can also aid their parents, teachers and therapists.

Learn more about these as well as what the creators and developers had to say when we reached out to them![/vc_column_text][vc_separator css=”.vc_custom_1552596336850{padding-top: 16px !important;padding-bottom: 16px !important;}”][vcex_heading text=”FOR CHILDREN” tag=”h4″ css=”.vc_custom_1552596393824{margin-bottom: 0px !important;padding-bottom: 0px !important;}”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Autism / DTT Colors | Dr. Brown’s Apps
DrBrownsApp.com | iTunes ($7.99)

This site offers a set of apps designed to build student skill sets. Categories include Animals, Anti-Bullying, Colors, Letters, Numbers, People, Shapes, Time, and Words. The Discreet Trial Training apps incorporate findings from Dr. Brown’s years of experience in psychological therapy. When reached for comment, they had this to say:

At Dr. Brown’s Apps, we have built our app design on over 40 years of Dr. Brown’s psychological therapist experience in a clinical setting.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”362″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Digital Problem Solver | The Social Express
TheSocialExpress.com | iTunes ($1.99) | Google Play

Users identify feelings from a set of emotions. Then, they move into a coping strategy as the next step in self-regulation. Download your own photos to customize animated, interactive lessons that focus on social relationships. Users learn to read verbal and non-verbal cues, and take part in conversations. We asked them to comment further on their apps and they commented:

We use high quality animation and engaging characters and stories, to effectively deliver the essential elements of social and emotional learning to a population that have difficulties with understanding social cues, or have trouble with managing their emotions.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”358″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Learn with Rufus: Emotions | Rufus the Robot
Rufusrobot.com | iTunes ($4.99) | Google Play ($5)

Kids learn how facial expressions reveal what people feel, with guidance from Rufus Robot. “The inclusion of reward sets and breaks in our apps will keep the child’s interest while he or she learns,” said Dr. Holly Gastgeb, Rufus Robot President and CEO. Dr. Holly Gastgeb also shared:

Research has repeatedly shown that children respond to mobile devices at a young age. Our goal is to capture some of that enthusiasm and direct it in a fun, yet educational, manner. Emotions includes a brief fingerpainting activity that will keep the child’s interest while he or she learns.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”363″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Look In My Eyes 1 Restaurant | Fizzbrain.com
Fizzbrain.com | iTunes ($2.99)

Creators David and Abbie Cort develop apps for all children. They have an interest in those for kids with special needs. The Look in My Eyes series keys on social skills, such as practicing eye contact. CBS’ 60 Minutes has featured FizzBrain apps.

Fizzbrain also shared their thoughts and feelings regarding their featured apps:

FizzBrain is a mom-and-pop studio committed to bringing the latest and very best of educational practices into the world of apps. Between the two of us, Abbie and I have over 50 years’ experience teaching in elementary, secondary and special education classrooms, and we draw on all this experience and training as we design our apps. […] We started FizzBrain in order to develop quality iPad/iPhone applications for all children based on best teaching practices. Our “Touch and Write” series has received numerous commendations and awards.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”360″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]My School Day & Social Detective | Social Skill Builder
Socialskillbuilder.com | iTunes (My School Day $9.99, Social Detective $24.99)

Social Skill Builder transitioned award-winning CDs for ASD students to apps. Interactive software includes video scenarios that encourage users to interact with peers. The popular Social Detective app engages a student’s sense of adventure and problem-solving.

Among the glowing testimonials for these programs is this one from from an ABA Therapist from the Penn State Austism Conference:

I worked with ASD students on social skills and your My School Day CD as well as the Social Detective CD are my go to materials. I have both in CD form and am glad they are now available in apps. Easier to transport. The kids really love them especially the Social Detective App and really learn so much from them.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”361″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column][vcex_heading text=”Other Gadgets” tag=”h4″ css=”.vc_custom_1552596847910{margin-bottom: 0px !important;padding-bottom: 0px !important;}”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Dreampad | Integrated Listening Systems
Dreampadsleep.com

Integrated Listening Systems’ headphone technology had relaxing effects on kids with autism. Headphones present a challenge, though, for those with tactile sensitivity. Enter Dreampad, a pillow with psychoacoustic technology. Dreampad looks and acts as a pillow, but does much more.

A music app produces calming music from within. It creates gentle vibrations to trigger the user’s relaxation response. It shows improved sleep habit for those on and off the spectrum. Improved sleep can impact daytime behaviors for children with autism.

iLs developed the Dreampad after observing the powerfully relaxing effect of the iLs headphone technology on children with autism. Tactile sensitivity is very common with autism, and many of the children couldn’t tolerate iLs headphones. We learned quickly that the Dreampad not only reduced anxiety, but improved sleep habits with the vast majority of those on (and off) the spectrum.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”357″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column][vcex_heading text=”FOR PARENTS, TEACHERS AND THERAPISTS” tag=”h4″ css=”.vc_custom_1552596908186{margin-bottom: 0px !important;padding-bottom: 0px !important;}”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Cognoa
Cognoa.com

This evaluation tool tests a child’s development first. It includes an optional video evaluation and detailed results to share with a pediatrician. “Providing parents with a validated path to early answers not only saves money and time in appointments, but (also) allows parents to remain focused at work,” said Brent Vaughan, Cognoa CEO. Brent Vaughan also stated:

Cognoa for Employers is putting the power of early screening in parents’ hands while giving employers the opportunity to provide competitive health benefits beyond normal employee expectations. With developmental delay affecting one in six U.S. children and autism affecting one in 68, it is no wonder that developmental milestones and potential delays consistently rank as top concerns for parents.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”365″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]Social Stories Creator and Library | Touch Autism
Touchautism.com | iTunes (free)

Visual supports, such as stories, give direction instruction on social skills. This app provides that for kids with autism. It includes social stories to teach what to expect in an array of situations. Caregivers can create, print, and share customized social stories and visual schedules. The Social Stories Creator and Library folks had this to say:

Children with special needs often need more direct instruction of social skills. Teaching social skills to any child may be easier and less stressful when visual supports, like social stories are used. The social stories found in this app explain accurate social information and ensures that your child will know what to expect in different situations.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”356″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]TOBY Playpad | Autism West
TOBYplaypad.com | iTunes ($25.99)

The TOBY (Therapy Outcomes By You) app contains an extensive curriculum. It includes solo on-screen and partner on-screen tasks, and real-world tasks for early intervention. The app collects data for performance reports on a child’s activity from the comfort of home.

Autism West is committed to supporting families to provide the best opportunities for their child. Our TOBY app is a revolutionary, unique way for parents to become empowered to implement therapy at home. It is best-practice and evidence-based, developed in conjunction with Curtin and Deakin Universities.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”364″ alignment=”center”][/vc_column][/vc_row][vc_row][vc_column][vc_column_text]About the Author
Eli Pacheco is a soccer coach and dad blogger. He studied English at the University of North Carolina at Charlotte, and writes about all things tech for Shortcut.

Sources:
https://www.autismspeaks.org/science/science-news/new-government-survey-pegs-autism-prevalence-1-45[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column width=”2/3″][vc_column_text]The Autism Discovery Tool: Sensory From Within | Spectrum Idea Lab Inc.
Spectrumidealab.com | iTunes ($4.99)

Sensory issues might be the most misunderstood aspects of life on the spectrum. This play-based app provides an exploration of challenges and strengths in seven sensory experiences. The app environment provides hidden tools that shed insight to real-world sensory-environment strategy.

When setting out to create this app, our team at Spectrum Idea Lab identified that there was a significant lack of understanding about the sensory issues that often accompany autism, amongst families, teachers, and even those on the spectrum! So we created this exploratory, play-based app which immerses users into seven sensory experiences that demonstrate some of the sensory diversity found on the spectrum, including both strengths and challenges.[/vc_column_text][/vc_column][vc_column width=”1/3″][vc_single_image image=”359″ alignment=”center”][/vc_column][/vc_row]

In this installment of Stories to Inspire, the focus is on the D’Eri family, who are currently challenging the stigma regarding autistic employees. Their inspiring story appeared on upstanders.starbucks.com, a blog created by Howard Schultz and Rajiv Chandrasekran. The site profiles groups positively impacting their communities, and the D’Eri family is no exception. With an autistic son named Andrew, the D’Eris have struggled to find a future for him outside of the family environment. After Andrew was diagnosed at two years old, the family went through the usual stages of denial and eventual acceptance regarding his condition. But as the years went on, Andrew’s father, John, began to worry about his future.

According to the article, John has always felt that Andrew was capable of becoming more independent and could contribute to society without the stigma of autism holding him back; however, the question was how. After a visit to a local car wash, John realized that it could be a suitable work environment not only for Andrew, but for other adults with autism. To test this theory, John did more research. He eventually found a vocational school in Florida, named CarWash College, that specialized in training employees for car washes. John explained his idea to Paul Fazio, the head of Sonny’s Enterprises Inc. (an equipment company that owned the college), and the two decided to run an experiment to see if the idea was feasible. For five weeks, the two men trained 15 autistic individuals through a highly structured, step by step process. The training was broken down into short, simple lessons to ensure that the recruits would be able to fully develop the necessary skills. Soon, it was finally time to properly test John’s experiment.

The 15 trainees were employed at Fazio’s car wash, and John surveyed each customer’s experience with the service. After a short while, John noticed that the employees were working productively within the structured environment of the car wash and were even engaging well the customers. By the end of the experiment, their findings were nothing but positive: 95% of the customers reported having a good experience and would recommend the service to others. With this positive backing, John not only wanted to prove that autistic employees could function in a work environment, but that such a business could also be profitable. With this in mind, the D’Eris moved to Florida and purchased a local car wash in order to employ locals with autism, including Andrew.

All of the employees went through a similar training process, and soon their car wash (appropriately named Rising Tide) opened its doors to the public. John decided not to promote the fact that their employees were autistic at first to show that they could blend in with normal workers. After a couple of weeks, the results began to surprise the D’Eri’s. All of the autistic employees were diligent, focused workers that truly cared about what they were doing. They interacted well with customers, came into work on their off days, and they even began to form friendships with each other. Tom D’Eri, Andrew’s brother, also began to work for Rising Tide in order to bring the whole family together.

After a few months the car wash became profitable, spurring John to open up more Rising Tides and divulged their real mission to the public: helping to provide more employment for autistic adults. The D’Eris, with their vision and dedication, have managed to create a better future for Andrew, who loves his new job and the friends he has made in the process. As their work continues, the stigma regarding autistic employees will continue to improve as more people recognize that autism is not a limitation, but instead just a different approach.

How do you think we can continue this amazing effort and help employ more people with disabilities?

Have you tried www.thesocialexpress.com for your child yet? School licenses also available.Recently I have come across many educational Apps & programs while searching for tools and programs to assist special needs children. It’s simply amazing what educational Apps can achieve where standard therapy or group skills lessons may fail.

Why?

Apps are interactive and children enjoy (and learn) more than when simply being tutored. It’s simply so that children – who otherwise struggle to do required activities or homework!  -become hooked the moment that they access electronic mediums. In addition, Apps integrate various learning processes such as vision, touch and hearing, all senses that help us understand and learn the material at hand, over and above the actual therapeutic target area (I am not talking mere games here, I am talking educational Apps).

Apps, being interactive and thus “dynamic”, provide immediate feedback and correction and – important point – make it easier for children to transfer the skills learnt to real life.
What I like about Apps – it’s definitely cheaper than desk top programs! As therapist I would love to integrate electronic programs into my practice. However, most electronic educational programs run op to $3000 (and some up to $58 000) without even annual licensing per individual; then you still have to schedule individual sessions for the child. Can you image the eventual cost to the parents?

Apps therefore could also cut down on medical or therapeutic bills. 10 sessions for your child at the “electronic learning center” could probably be replaced by 2-3 weeks of Apps play. (Apps vary in cost: from $0.99 per App to $15.00).

Children can continue their training (while believing it to be a game only…) at home or on the move (portability feature) with the result that skills are learnt in less time. As already mentioned, it’s enjoyable. Most programs are presented as a Game. Problem solving for example, becomes much easier to learn when trying to save the princess in the tower or attempting to slay the big bad wizard or trying to save a town from being burnt down.
Think about it – ever seen a teenager without his cellphone or IPad close by…?

I am not saying Apps should replace standard approaches and learning. But for children with disabilities such as Autism, Asperger, ADHD and such; Apps open up a whole new world of possibilities especially where it concerns social skills training. Personally, as parent I would still supervise the App. A good App fortunately, normally comes with a dashboard where parents or teachers can monitor the child’s progress.

Here are some great research-approved Apps:
http://thesocialexpress.com – Wonderful App for social skills! The Social Express* is basically an educational, interactive cartoon especially for children and teenagers on the Autistic (Asperger) spectrum as well as ADHD and other learning disorders.
Example: 16 skills are addressed –
● Attention
● Identifying Emotions
● Problem Solving
● Conversational Skills
● Self-Regulation – Coping Strategies
● Reading Non-Verbal Cues
● Sequencing
● Perspective Taking – Theory of Mind
● Understanding Figurative Language in Conversations

Similar to above http://smartyearsapps.com/apps-references-resources/ also offers a very affordable App for social skills.

Not to forget social skills for struggling high school students- https://itunes.apple.com/us/app/everyday-social-skills/id375396536.

Conversation Builder  especially for children with language impairments.

For children who struggle with nonverbal skills, Proloquo2Go helps give them voice. 
Drawing Pad offers children the opportunity to draw and write words. Also great for communication where verbal problems exist.

Look in my eyes for children who experience difficulties with eye contact such as children on the Autism spectrum. Buy on iTunes.

A variety of educational APPS can be downloaded from https://itunes.apple.com/app/proloquo2go/id308368164?ign-mpt=uo%3D6&mt=8  (Just make sure you select educational Apps, not only those for fun!)

Also take a look at http://a4cwsn.com/tag/social-skills/. There are free educational Apps varying from speech therapy, occupational therapy, phonics, visual performance, memory, and plenty more.

http://www.appymall.com/appystore/preschool offer preschool educational Apps for literacy, language, numerical and creative skills.

https://autismapps.wikispaces.com/Functional+and+Social+Skills for functional and social skills.

Should you wish rather to go with CD’s or online programs, also take a look at – 
http://www.socialskillstrainingproject.com/books.html
http://www.difflearn.com/product/Be_A_Friend_Songs_for_Social_Skills_Training/video_modeling
http://autismteachingstrategies.com/free-social-skills-downloads-2/
https://www.disabilitytraining.com/product-info.php?Social_Skills_At_Work_CDROM-pid735_html=/asc_action=SetCurrentProduct/prod_id=735
http://www.socialskillbuilder.com/ – CD use for your classroom at great prices.

Are you already making use of Apps or online or CD programs? Please do not hesitate to share with us if you found them successful!

http://www.goodpsychology.net/blog/great-social-skills-training-programs-that-work-especially-for-special-needs-children

Recently, a story appeared on The Huffington Post about a six-year old boy with autism that has formed a love for dogs. Jacob Tumalan, a resident of Gardena, California, visits a nearby animal shelter and reads to dogs that have been abandoned.

According to the article, Jacob believes that by reading to these dogs, and by showing them a little bit of extra love, that they will have better chances of getting adopted and finding a new home. Jacob’s routine includes stopping by the shelter every Thursday after school ends, and he even brings along a set of books specifically tailored to certain dogs.For example, Jacob discovered that one dog in particular has an aversion to cats. In order to fix this issue Jacob reads books that involve lots of cats in order to condition him to be friendlier to cats.

This is so cool to see Jacob’s selfless perspective, as he dedicates time to help socialize the lonely dogs, and his efforts have actually managed to help a few of the dogs grow friendlier towards people. Not only that, but by reading to the dogs on a regular basis, Jacob has managed to improve his own reading ability to that of a third grade level.

The loud sounds that come from the animals in the shelter also help Jacob deal with the stress that comes with loud environments, as he focuses on reading the books to work through it. This type of progress had been avoiding Jacob for a while, but it appears that he has finally found a new activity that allows him to learn and help others simultaneously. Jacob appears to have formed a connection with these dogs, as he is set on helping the loneliest of canine hearts find a better place to call home.

Marc Zimmerman created Social Express to help his autistic twin boys understand the world around them. Now the game is helping kids all over the world.

Software helps special needs children

Musician Marc Zimmerman had been disappointed with how schools handled his twin autistic boys for some time. As a result of autism, his third-grade sons needed extra help developing social and emotional skills. Zimmerman tells Guideposts.org:

“[Teachers] would send home a worksheet and [ask you to] plug your son’s name into this story [as if that would help the kids better relate to the story]. I was like, ‘there is no way that this is going to sink in.’”

In 2009, Zimmerman had an idea.

As he was dropping his sons off at school, a song idea popped into his head.  Its lyrics were all about his third-graders and how they could (and couldn’t) relate to their peers. He dubbed the song “Brighten Learning.”

Inspired by the song idea, with the help of his wife, Tina, and a host of academic researchers, a speech pathologist and a behavioral therapist, Zimmerman created an interactive software program called Social Express, geared specifically towards children and young adults who, like his sons, needed more than just a piece of paper to help them relate to the real world.

Social Express takes users through different sets of experiences, called “webisodes” in the program, that help them learn how to think and manage many kinds of social situations.

Each webisode is designed to take the user on a journey, letting the child (and their parent) decide which action to take. In one episode, a girl wants to sharpen her pencil and is told no by her teacher; the child and parent get to choose, what should the girl do next? How would the interaction with the adult make her feel? Each choice holds positive or negative consequences for the user, which explain how certain actions are interpreted in a social setting.

The program also works on a scale, meaning children build upon the skills they learn. If, for instance, a child completed the webisode featuring the girl and her pencil – titled “No Means No” – they would graduate to a new webisode. In many ways, Social Express is just like any other video game children play, except instead of beating the bad guys or winning the race, the way for users to get to the next level is to understand how and why social interactions impact others.

Zimmerman admits getting his brainchild off the ground was no easy task. The family contributed their life savings and persuaded angel investors to put a stake in the program. They were able to recruit some of the best animators in Hollywood – think Pixar-level – to donate their talents.

Still, convincing parents and educators that his game could actually help their children and students more easily learn social queues was difficult.

“A lot of people were like ‘how is a computer program really going to change a kid? I want my kid interacting with others; the last thing I want them to do is be spending more time on their computer,’” Zimmerman explains.

It was his own experience, sitting down with his sons to play the first episode of the program that convinced the businessman he had a project worth fighting for.

“We were sitting on the couch,” Zimmerman recalls. “Our legs were touching, our arms were touching, they were engaged and they were conversing with me,” he says, a rare experience for them, because of his children’s autism. “I had a feeling like ‘okay this is bigger than just them.’”

The Social Express is now in more than 100 schools in Encinitas Southern California school district and Zimmerman hopes to soon reach more than 15,000 schools across the country.

The father, who struggled with his children’s autism diagnosis in the beginning, says he and his wife have been able to have a fuller perspective on the disorder, thanks to this program.

You have to shift your whole focus of what your expectations [for your kids] were and now what your reality is,” Zimmerman says of parenting children with autism. “We prayed. We tried to be spiritual and know that there is a bigger plan and maybe now we know. Through this experience with our kids we’ve been able to bring a program to the world and leave a legacy.”

He wants that legacy to help parents desperately searching for ways to connect with their own children.

“My hope for the Social Express is that I can provide parents a tool to be able to feel like they are contributing to their son or daughter’s well being. That they can actually do something outside the therapist; that they feel empowered.”

He also hopes his family’s personal journey can change the way we view autism and children who suffer with social and behavioral disorders.

“It’s not a death sentence,” Zimmerman says of getting an autism diagnosis. “From my perspective it has taught me to understand that people have strengths that are unseen. To harness those strengths, [just] love people, whoever they are, whatever their problems may be, for who they are.”

https://www.guideposts.org/positive-living/this-video-game-is-helping-kids-with-special-needs/page/0/1

By Tiare Dunlap @tiaredunlap

04/29/2016 AT 01:50 PM EDT
Shari Grande and her husband call the day their two-year-old son Elijah was diagnosed with autism “the day of nevers.”

“His physician told us he’ll never talk, he’ll never interact, it was just one ‘never’ after the next,” Grande, 49, tells PEOPLE.

Eleven years after his diagnosis, Elijah has gone on to accomplish much of what was deemed impossible. The Sunnyvale, California, teen even attends a mainstream public high school.

Grande, a clinical social worker, credits her son’s success to a number of interventions, including the learning app The Social Express.

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Created by parents Marc and Tina Zimmerman, whose identical twins Jason and Jared have autism, The Social Express is an interactive software that helps kids with autism learn how to read emotions, empathize and react in social situations.

Parents of Twins with Autism Open Up About the App They Created to Help Kids Develop Social Skills: It’s ‘Incredible’ to See Its Impact| Twins, Autism, Medical Conditions, Real People Stories

The San Diego, California, couple invented the app as a way of giving their sons the tools they needed to ease the social isolation they experienced every day.

“It was very difficult because all of our nieces and nephews are highly social and have always had a lot of friends and play dates,” Marc tells PEOPLE. “Our kids never had many play dates and if put into a social situation, they would just go sit alone in a corner.”

However, after seeing how their sons responded to technology and cartoons, the Zimmermans enlisted experts to write a software program that could model social situations with engaging animation. The parents took turns sitting with their sons as they watched the animations, and helped them talk through their decision-making process when asked how a character on the screen should react.

“They would sit down to use the program and engage with us,” Marc recalls. “That was the tough part – getting them to engage. Once they were engaged we saw them speaking more to each other and acting more comfortable in social situations.”

Parents of Twins with Autism Open Up About the App They Created to Help Kids Develop Social Skills: It’s ‘Incredible’ to See Its Impact| Twins, Autism, Medical Conditions, Real People Stories

Now 14, Jason and Jared are best friends attending a mainstream middle school, earning straight As and playing in a band. “They’re different kids than they were when they were diagnosed,” Marc reflects.

The twins’ case is not unusual. Since its launch in 2011, use of The Social Express as a teaching tool for kids with social differences has been adopted in 70 countries and in hundreds of schools around the U.S.

“We get emails from around the world from parents telling us about how it has helped their kids,” Marc says. “It’s just incredible to see how something we created to help our own kids has had such a bigger impact than we would have ever imagined.”

Parents of Twins with Autism Open Up About the App They Created to Help Kids Develop Social Skills: It’s ‘Incredible’ to See Its Impact| Twins, Autism, Medical Conditions, Real People Stories

That impact is not lost on moms like Grande, who says the program helped her son to open up and fit in.

“He’s just a nice, open and bubbly kid and he has become my greatest teacher,” she says.

http://www.people.com/article/social-express-california-couple-creates-app-social-skills-twins-with-autism

By Heather Lowe on Thu, 21 Apr 2016

It was the winter of 1997, and as my grandmother hung up the phone, tears gradually began to stream down her face. Another one of her friends, a close one, had died. I wrapped my arms around her waist and hugged her as she cried. It was the first time in my life that I can remember not just feeling sad for someone, but feeling sad with that person. It was a powerful memory of empathy for me.

Psychologists refer to empathy as a social-emotional skill, a term for the cognitive skills that guide our social and emotional behaviors. Social-emotional learning has recently become a popular topic in education reform, among both education researchers and educators interested in its pedagogical applications. A large body of research has shown that socio-emotional skills support learning, by enabling students to do everything from sit still during a lesson to understand the feelings of their peers. Other studies go beyond outcomes in the classroom and show that self-control at 3 years old predicts health, wealth, and crime from adolescence through early adulthood. One of the most popular social-emotional topics is grit, which psychologist Angela Duckworth has argued is more predictive of success than IQ or personality traits. So how will the social-emotional learning domain transform as educators continue to teach this moving target of skills? Digital technology seems to have some insights.

With the rise of personalized learning and digital education tools for math, history, science and other core content areas, there has also been the development of social-emotional digital games. My initial query revealed approximately two dozen social-emotional apps available for download on the App Store. Some apps focus on emotional intelligence; while others focus cognitive brain breaks or empathy. Most of the apps focused on identifying emotions target younger children, while the games geared at understanding the perspectives and experiences of different people could be used by teenagers or adults. However, the presence of these games on mobile platforms makes them accessible to a much wider group of people.

Over the past two years, low-income families’ access to smartphones has increased from 27% to 51%, closing the “app gap” slightly faster than the disparity between high and low-income home internet access. Mobile platforms appear to have more potential to level the playing field of access to digital educational tools. Simultaneously, the time children ages 8 and under spend on mobile devices has tripled since 2011. But according to researchers at the University of California, the more time children spend in front of the screen could be inhibiting their ability to read social cues. So, if you are like me, it can be difficult to fathom learning empathy or other social-emotional skills from technology instead of human interaction, like I did with my grandmother.

While some may be skeptical of social-emotional apps, there are certain scenarios in which they can be quite powerful. Speech-language pathologists often use these games to help children on the autism spectrum learn nonverbal cues to benefit social interactions. One program, The Social Express, is a series of interactive webisodes and apps that can be used by the learner independently, or with a teacher in a group. The Social Express allows learners to engage in a variety of social situations and adds a level of comfort that would be inaccessible without the game’s removal from reality. The app places a user in different social scenarios, often focusing on social skills that those with autism may struggle with, such as eye contact. Even though the app can improve a child’s behavior in social settings, parents and educators should employ the app as a supplemental, not primary, solution.
The Social Express challenges players to take the perspectives of others.

Not only are apps being used to teach social-emotional skills, but so are beloved children’s television characters. A few years ago, WGBH and Tufts University transformed the children’s television show Arthur into an interactive, digital comic book. Teachers paired 1st and 4th graders together to complete lessons that focused on prosocial behavior, positive decision-making, and character development. The computer game focused on these facets of social-emotional learning in an effort to proactively prevent bullying. In addition to the engagement of a game, it was effective because Arthur prompted children to have discussions with their peers about the dilemmas in the story. Thus, the verbal reflection with peers and a teacher about situations in Arthur improved social-emotional literacy. Results from a study evaluating the game’s efficacy revealed that children demonstrated increased awareness, understanding, and vocabulary about bullying.

However, there are cases where social-emotional games and programs can be used to manage students in ways that may not be beneficial to child development. The game Zoo U recreates common social scenarios at school, and children pick which dialogue option for their character to express in a tough social situation. The program provides educators with an assessment of a student’s competency in different social-emotional areas: emotion management and identification, impulse control, empathy, cooperation, communication, social initiation, and problem solving. The assessment provides concrete examples for teachers to target and improve specific weaknesses that the assessment identified. But assessments often become a student’s label for a teacher, especially when a teacher lacks the time and resources to spend quality time with a student. A seminal study by Robert Rosenthal at Harvard found that giving a teacher a label of a student’s intellectual capacity affects how that teacher instructs them; teachers gave students with a label of intellectual growth more positive feedback, overtly and subtlety, throughout the learning process. Providing an assessment about a student’s level of empathy, for example, could provide a teacher with a label that could be misinterpreted as a character flaw.

While social-emotional apps may present a way for those with autism to learn social cues in a safe environment, the apps could also encourage a quick-fix solution to a behavioral problem in cases when medical professionals should be consulted. Though social-emotional apps can proactively address bullying and promote awareness on how to address it, other games may provide a social-emotional assessment of a child that runs the risk of misinterpretation. So, should social-emotional apps solve children’s behavioral problems or should we be finding more holistic solutions? The current body of research suggests that methods to improve social-emotional outcomes must be comprehensive and use technology as a tool, not a solution.

For these kids, games and cute robots are more than just fun. On World Autism Awareness Day, we look at some of the ways technology is improving the lives of those with the condition.

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Tech Culture
April 2, 20165:00 AM PDT

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by Amanda Kooser
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by Leslie Katz
@lesatnews

In The Social Express, a cast of animated characters help kids with autism learn helpful social skills.
The Social Express.

Both Katie and her teacher look like they’d be right at home in a Pixar film, and at first their conversation seems like it would fit in one too.

The ponytailed and pink-clad Katie really wants to sharpen her pencil, but her teacher won’t let her until the other kids in the class finish taking a test. Katie asks again, but the teacher offers the same frustrating answer.

“Katie seems upset that her teacher said ‘no.’ How should Katie respond? Let’s help Katie make the best choice,” a narrator says. “Remember, sometimes parents and teachers say ‘no’ when you ask them for something. It’s important that we stay calm and respond appropriately.”

The conversation, highlighted in software called The Social Express, aims to help kids diagnosed with autism spectrum disorder, or ASD, resolve conflicts and understand that no means no.
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It’s an important lesson packaged in kid-friendly animation. And it’s just one of several programs and robots that help kids with autism communicate, interact socially and control repetitive behaviors. All these can be a struggle for those affected by the broad and complicated range of brain development issues that fall under the ASD umbrella.

The Social Express was created by Marc and Tina Zimmerman, who have identical twin boys, both diagnosed with autism. The twins reacted positively to the use of a laptop during home therapy sessions, and that inspired the Zimmermans to create software that teaches social cues through animated, interactive lessons. It works on computers, iPads and with interactive white boards in school settings, and it lets parents, educators and kids work through lessons on topics like making eye contact, taking turns, listening to others, showing respect and controlling emotions.

ASD today affects 74 million people, or 1 percent of the world’s population, according to the US Centers for Disease Control and Prevention. Many on the spectrum struggle to talk to other people and understand others’ thoughts and emotions, as well as their own. This makes it hard for many kids to form lasting relationships with those around them.
Enlarge Image

ASK Nao helps children with autism at Topcliffe primary school in the United Kingdom.
Ed Alcock

ASK Nao, a cute humanoid robot with a welcoming face, is another tech tool that can help. The bot, from Aldebaran Robotics, has a very specific purpose: to move, dance and interact with children with autism. The bot comes with special programs, like Guess Emotions, which involves NAO acting out an emotions and asking the child to identify it.

“Most children on the autism spectrum have a natural attraction towards technology, and Nao’s humanoid shape creates a perfect link between technology and humanity,” said Olivier Joubert, autism business unit manager at Aldebaran.

ASK Nao isn’t the only robot built to teach social skills to kids with autism. Back in 2010, a low-cost, child-size bot named Kaspar worked with kids who needed help learning proper social reactions.

Robots and apps are patient. They don’t judge. Even personal voice assistants like Siri can play a role, as the unlikely friendship between Apple’s artificial intelligence system and one child with autism shows.

Games can play a role too.

For kids with autism in a classroom in Australia, Minecraft is an effective teaching tool for communicating English, science, geography and art lessons. The multiplayer mode in this game, where you can build whole 3D worlds, encourages social interaction between students, improving conflict resolution and communications skills for kids with autism. Those skills can then translate to life outside the classroom. It can be challenging for people with autism to read body language and facial expressions.

April 2 is World Autism Awareness Day, with the entire month designated in the US as National Autism Awareness Month for promoting awareness of not only the condition itself, but also of the many creative tools for dealing with it. The campaign has designated blue as its signature color, and the hashtag #LIUB, for Light It Blue, is picking up traction on social media.

Autism organizations often use a puzzle piece as a symbol. It can represent the complexity of the disorder, but it can also be seen as a visual representation of how people with autism are key parts of a bigger picture, important pieces in the lives of their families and friends. Technology is finding its place in that jigsaw.

 

New report identifies key areas for growth
By Benjamin Herold
Article Tools

Educational technology can help students develop important social and emotional skills and character traits, but the market for such tools is currently underdeveloped, concludes a new report from the World Economic Forum and the Boston Consulting Group.

The report, titled “New Vision for Education: Fostering Social and Emotional Learning Through Technology,” identifies two main areas for growth: Products that target core academic subjects, which the groups contend can do a better job of incorporating features that support development of everything from communication skills to cultural awareness, and newer technologies, such as wearable devices and virtual reality systems, which the groups believe warrant additional investment.

Ed-tech industry leaders agreed that social-emotional learning represents a potential “growth market,” fueled in part by recent attention from the federal government.

The National Education Technology Plan places a heavy emphasis on developing “non-cognitive competencies”—such as the ability to interact well with peers, resolve disputes, and persist through challenging problems—through digital games and other classroom technologies.
Emerging Marketplace

Following are examples of education technology products and services related to social-emotional learning:

• Breathe, Think, Do With Sesame: An app in which young children can interact with familiar Sesame Street characters (through animated video clips, by tapping on the creatures to “help them breathe,” and by selecting coping strategies and watching the outcomes) to deal with stressful situations.

• RippleEffects: A “whole-spectrum learning” system that includes multimedia content and assessment tools. The purpose is to introduce students to real-life scenarios related to difficult social and emotional situations, then provide training and support to help them learn how to navigate such situations in their own lives.

• Scholar: A web-based “social learning platform” that is meant to promote student writing by providing lots of opportunities for peer-to-peer interaction and collaboration, a constant stream of informal feedback, and multimedia-creation tools to encourage student engagement and creativity.

• Social Express: A series of online, animated, interactive lessons in which students can practice navigating real-life social interactions, with the goal of developing such skills as conflict resolution and group participation.

• ZooU: A digital game intended to assess elementary students’ social-emotional skills by having them participate in a variety of simulated social situations and interactive virtual activities.

“Our expectation of what schools are trying to accomplish is expanding,” said Joseph South, the director of the Office of Educational Technology at the U.S. Department of Education.

“Technology can be a tool for changing students from consumers to creators of information, and that role puts them in a position where they can start to develop nonacademic skills they will need to succeed in college, careers, and life.”
Defining the Concept

The general principle behind social-emotional learning is that students will benefit from developing the ability to understand and regulate their own emotions, form strong and supportive relationships, solve problems, and set and achieve goals. Some research has shown that students perform better academically and have improved life outcomes when they receive explicit instruction around these areas.

But defining exactly what social-emotional learning means can be tricky.

Many K-12 educators and policymakers follow the model outlined by the nonprofit Collaborative for Academic, Social, and Emotional Learning, which includes five “core competencies:” self-management, self-awareness, responsible decision making, relationship skills, and social awareness.

For many in the field, though, the notion of social-emotional learning overlaps with such ideas as “noncognitive skills” and character development.

And the World Economic Forum and the Boston Consulting Group put their own twist on the subject, describing social-emotional learning as covering a set of 10 “competencies and character traits.” The groups believe that the approach is most effective when introduced via direct instruction in the preschool years, and when embedded through schools’ core curricula in the elementary and secondary years. Technology can help, the groups write, because it “can personalize learning, engage the disengaged, complement what happens in the classroom, extend education outside the classroom, and provide access to learning to students.”

Some efforts have been made to bring the various notions together, and many districts are trying to incorporate some version of the concepts into their curricula and school-improvement strategies.
Shortage of Products

Confusion still abounds, though: The World Economic Forum and the Boston Consulting Group surveyed 2,000 parents and educators in five countries (China, Kenya, South Korea, the United Kingdom, and the United States) and found that social-emotional learning is widely recognized, but poorly understood.

“Parents and educators across the world primarily see [social-emotional learning] as a means of achieving better classroom discipline today, not as a way to ensure better academic and economic outcomes over the long term,” the groups’ report reads.

That lack of understanding is one reason why technology tools related to social-emotional learning have been slow to take off, the groups contend.

Another challenge is that K-12 school systems don’t generally have dedicated revenue streams that can be tapped to purchase social-emotional learning products, said Karen Billings, the vice president of the education technology network for the Software & Information Industry Association, a Washington trade group.

“It’s a chicken-and-egg problem,” Billings said. “If a lot of companies were coming to schools and saying we’ve got these tools to help you, you might see [more demand.] But if companies aren’t directly hearing about that demand, they probably aren’t developing those tools.”

And a third barrier is a shortage of venture capital. According to the World Economic Forum and the Boston Consulting Group, just 5 percent of investment funds made available to the ed-tech sector between 2011 and 2015 went to companies that include social-emotional learning elements in their products.

The area that is most immediately ripe for growth, the groups believe, is in adding new SEL- focused features into existing tools. Their report includes a list of 55 such features, including strategies for structuring student interactions, approaches for encouraging students to adopt different perspectives, and strategies that help students develop “grit.”

Futuristic technologies such as wearable devices that track students’ emotional states and physiological reactions to stress, for example, or virtual reality systems that can simulate physical environments and “foster greater self-awareness and spur creativity,” are also important for “expanding the realm of the possible,” the report says.

In both cases, Billings said, there’s an opportunity for ed-tech companies.

“It will be a relatively small market for a while,” Billings said. “But the companies acting more quickly are probably going to be the ones who are going to get the market share.”

For some parents and educators, though, the notion that children will learn about emotions and social skills from technology is counterintuitive, if not anathema. Concerns about screen time, data privacy, and a focus on technology instead of smaller class sizes and more human interaction are common.
Skepticism About Digital Tools

South, of the U.S. Education Department, said that perspective is understandable, particularly in response to the “there’s an app for that” approach to addressing social-emotional learning.

“There is no doubt in my mind if you put a kid in the corner with a screen, it’s probably going to diminish their social-emotional IQ,” he said. “But ed tech can also be a way for students to access peers, experiences, experts, and audiences they couldn’t otherwise access. When technology is a means of connecting students to larger communities, it increases the potential for interactions that will develop the skills we’re looking for.”

Of particular interest, South said, are virtual environments (including simulations and digital role-playing games) that allow students to experiment, fail, and try again in a low-stakes environment.

Also encouraging, he said, are platforms and tools that allow students to communicate, write collaboratively, and work together on projects.

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The World Economic Forum-Boston Consulting Group report suggests that policymakers, investors, researchers, educators, and parents all play a role in promoting social-emotional learning.

“Policymakers, in particular, must stand at the forefront of setting the agenda for policy change, prioritizing efforts that foster SEL and related assessments and measurements in education, as well as providing funding and other resources for the research and adoption of SEL and related ed tech,” the groups write.

Their report is the second in a series on ways to address the “21st century skills gap” through technology.

Coverage of social and emotional learning is supported in part by a grant from the NoVo Foundation, at www.novofoundation.org. Education Week retains sole editorial control over the content of this coverage.

Vol. 35, Issue 25, Page 9